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為何不建議發佈完全免費遊戲
我在業餘時間創作遊戲,也推動著香港的業餘創作文化。所有業餘性質的活動,包括為興趣而創作,都是比較自由和不受限的…
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Using mechanics to tell a story 遊戲之所以感動–淺談機制敘事
I previously introduced a game called 428: Shibuy…
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How to attract potential audiences with your Steam page 淺談 Steam 頁面如何吸引潛在受眾
There was a popular LIHKG post about game development, …
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The Problems with a Long Game Development Period 花費長時間製作遊戲,有甚麼問題?
I have discussed the topic of “Game Development …
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Singlv – Save the Game Industry! The Industry Needs YOU! [產業需要你] 齊救 Game 界!「升呢」雲集香港遊戲愛好者
“Singlv” (Pronounced Sing-Leh) is a term th…
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The Second Hong Kong Game Enhancement and Promotion Scheme – Is the HKD $4.8 million well spent? [產業需要你] 這 480 萬港元用得其所嗎?「第二屆香港遊戲優化和推廣計劃」
The second Hong Kong Game Enhancement and Promotion Sc…
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Introducing the Craft in Abyss Dev Team 《Craft In Abyss》開發團隊介紹
We started working on Craft in Abyss in February …
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Craft In Abyss in the Steam Game Festival 《Craft In Abyss》參展 Steam 遊戲節
The Steam Game Festival Summer Edition started on June …
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Using Games to Tell a Story 遊戲敘事的優勢
Someone once asked me why I develop games. I told him t…
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What Has the Government Done for Us? Introducing the Hong Kong Game Enhancement and Promotion Scheme 政府做過甚麼?「香港遊戲優化和推廣計劃」
Whenever we bring up the Hong Kong game industry, a lot…