Introducing the Craft in Abyss Dev Team 《Craft In Abyss》開發團隊介紹

 We started working on Craft in Abyss in February this year, so the game has been in development for three months now. That being said, we haven’t introduced you guys to the dev team yet. Craft in Abyss is a game that is being developed by 8 devs in total in their free tie. It’s a pretty large team compared to commercial development teams in Hong Kong. (A big part of the reason is due to the high salary in Hong Kong. You can actually hire twice as many developers in Taiwan with the same amount).

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Craft In Abyss in the Steam Game Festival 《Craft In Abyss》參展 Steam 遊戲節

The Steam Game Festival Summer Edition started on June 16th, and the base-building rogue-lite game, Craft in Abys, joined with a free demo for everyone.

Craft in Abyss is developed by Firepillar2, a Hong Kong indie studio. In the game, the player takes the role of the main female character, Alex. They will design their own fortress and embark on a journey, during which, they will learn new skills and gather resources to continuously strengthen their fortress.

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What Has the Government Done for Us? Introducing the Hong Kong Game Enhancement and Promotion Scheme 政府做過甚麼?「香港遊戲優化和推廣計劃」

Whenever we bring up the Hong Kong game industry, a lot of people will point fingers at the government for not supporting us. But the truth is that the government did actually offer some support, but it’s just been pitifully small and most people probably never caught wind of it.

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A Unity Toolkit That Can Save Your Life! 沒有美術人手怎麼辦?這件 unity 法寶救你一命

 A lot of Unity-specializing teams want to get into developing games, but many of them are stuck without someone to take care of the art. Sure, they make some 2D games that utilize simple polygons like 2048 or Tetris, but the lack of a art specialist is rather troublesome for a team that wants to create an actual game world.

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