-
The Second Hong Kong Game Enhancement and Promotion Scheme – Is the HKD $4.8 million well spent? [產業需要你] 這 480 萬港元用得其所嗎?「第二屆香港遊戲優化和推廣計劃」
The second Hong Kong Game Enhancement and Promotion Sc…
-
Introducing the Craft in Abyss Dev Team 《Craft In Abyss》開發團隊介紹
We started working on Craft in Abyss in February …
-
Craft In Abyss in the Steam Game Festival 《Craft In Abyss》參展 Steam 遊戲節
The Steam Game Festival Summer Edition started on June …
-
Using Games to Tell a Story 遊戲敘事的優勢
Someone once asked me why I develop games. I told him t…
-
What Has the Government Done for Us? Introducing the Hong Kong Game Enhancement and Promotion Scheme 政府做過甚麼?「香港遊戲優化和推廣計劃」
Whenever we bring up the Hong Kong game industry, a lot…
-
How to Increase Steam Exposure? 如何增加遊戲在 Steam 平台上的曝光
Over the last three months, I realized that a lot of Ho…
-
A Unity Toolkit That Can Save Your Life! 沒有美術人手怎麼辦?這件 unity 法寶救你一命
A lot of Unity-specializing teams want to get into dev…
-
火柱工作室 2020 打算做甚麼?
約 7 年前(2013年),畢子在機緣巧合下接觸了 .hack//G.U. ,當時便立志要從事遊戲業,成立火柱…
-
《428 ~被封鎖的澀谷~》一場病毒疫苗背後的陰謀
最近因為疫情的關係,使得《瘟疫公司》跟《世紀戰疫》兩部作品被很多人翻出來。如果大家困在家中閒得慌的話,可以試試…
-
Steam 的評分機制如何改變我……
(本文寫於 22/11/2019) 有很多創作者,其實不想讓人干預自己創作,這是很多名牌製作人離開大公司自立門…